Major changes this time include plenty of rebalancing, but also a number of bug fixes. This happened with the release of Part 1, and Part 2 is no different. Alongside the new quests, characters and foes at your disposal, there is also a major patch included – one that is also rolled out to player who didn’t buy The White March. Play through a new game from the start, and The White March will just seem like a seamless experience that looks like it’s always been there.Īnother important note is that the changes that come with The White March are (in part) integrated into the base game as well. The events that take place in The White March actually play out alongside the events in the base game, and you’ll have to travel back if you’ve already completed the main campaign. First off, it’s not a traditional expansion in the sense where an extra chapter is added on the end of the game – sort of an epilogue, if you will. A few months after the game came out, we reviewed part 1 of the expansion, The White March – and this week sees the release of the concluding part to that story, which as far as we know rounds off the complete Pillars of Eternity experience.įor those not familiar with The White March, there are a few things worth pointing out. Last year’s Pillars of Eternity was extremely well received – a classic PC rpg developed by veterans of the genre which stayed true to what games like Baldur’s Gate and Icewind Dale had done before.
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